Glossary
The words you meet on the way into China.
52 terms from licences to revenue shares, each defined in a sentence or two with the Chinese name where you will see it, and a link to the guide that goes into it.
- +86
The international dialling code for China, and the origin of the name EightSix.
- Advance预付款
Money a publisher pays the developer before launch, recouped from the developer’s share of revenue. Reported for small teams at RMB 100,000 to 200,000 in 2025; in casual mobile deals an advance plus a share is the usual shape.
- Anti-addiction rules防沉迷
China’s limits on minors’ online gaming time and spending, enforced through real-name registration. A domestic release must describe its anti-addiction function in the licence application; a game on international Steam is outside them.
- Approval gap
The difference between a game’s review score from Simplified Chinese reviewers and its score from all reviewers. Chinese scores run lower across the board; the China Steam Signals index measures the gap each month.
- Bilibili哔哩哔哩
China’s largest video community for gaming content, the main platform for creator videos and official Chinese-language statements from studios. Bilibili Games is its publishing arm.
- CGIGC中国音数协游戏工委
The Game Publishing Committee of the China Audio-video and Digital Publishing Association, which publishes the annual China Game Industry Report that most market-size figures come from.
- Chinese New Year sale春节
Steam’s Lunar New Year period, when the monthly count of Chinese Steam users roughly doubles. The single most important moment in the Chinese PC calendar for a discount or a launch.
- Co-publisher
The Chinese partner in a co-publishing deal. Distinct from a licensed domestic publisher, which files for a game licence and operates the game inside the mainland.
- Co-publishing联合发行
A Chinese partner takes an existing Steam Global release and funds and runs Chinese localisation, marketing and community for a share of China revenue. The game stays on the developer’s Steam page and the developer keeps the IP.
- Deductions
The costs taken off gross revenue before a revenue share is calculated: the storefront’s cut, refunds, VAT, withholding tax and, if the contract allows, recoupable publisher spending. Which deductions apply, and in what order, moves more money than the headline split.
- Domestic release国内发行
A release inside mainland China on Steam China, WeGame, TapTap or the Chinese app stores, operated by a licensed Chinese publisher under a game licence. Slow and selective for imported games.
- Douyin抖音
ByteDance’s short-video platform (the Chinese counterpart of TikTok), used for vertical clips and livestreams. Also a mini-game platform with its own published revenue terms.
- Game licence版号
The publication number the NPPA issues for a game released inside mainland China, often called an ISBN. Required for Steam China, WeGame, TapTap and the app stores; not asked for by international Steam. Only a mainland publishing unit can apply.
- Gamersky游民星空
One of China’s largest games media groups; its publishing arm co-publishes Western titles, and its annual Steam white paper is a common source for Chinese player data.
- Heybox小黑盒
The Steam companion app Chinese PC players use for discovery, ratings, discounts and discussion. A Heybox page and rating matter for a Steam Global launch; one developer reported Heybox users at over 70% of sales.
- ICP filingICP备案
The registration a website or online service hosted in mainland China must hold. In practice a licence application for a domestic release needs an ICP filing for the game’s website and proof of data hosting in the mainland.
- Import approval进口游戏版号
A game licence issued for a foreign-developed game. Approved in separate, smaller batches from domestic games: 98, 110 and 95 in 2023, 2024 and 2025.
- Key arbitrage
Buying Steam keys where a game is cheapest and reselling them elsewhere. One developer found most early sales on a key reseller were in yuan at half the dollar price. Region-locked keys are the fix; Valve states only purchases, not key activations, count towards the review score.
- Kuaishou快手
A short-video platform second to Douyin. Unproven for PC game marketing in the public record.
- Launch review
EightSix’s optional structured check of a publisher’s launch plan and the first reports after release, booked with the signing fee.
- Licensed publisher持证出版单位
A mainland company holding an online publishing service permit with an online-game scope, the only kind of applicant the NPPA accepts for a game licence. Every domestic release of a foreign game goes through one.
- Localisation本地化
Translating and adapting a game for Chinese players: store copy, interface, tutorials, subtitles, dialogue and support messages, plus fonts, line wrapping and cultural references. Register matters as much as accuracy.
- LQA
Linguistic quality assurance: a native speaker playing the localised build to check that translated text reads correctly in context. Vendor rates run around EUR 34 an hour.
- Mini game小游戏
A lightweight game that runs inside WeChat or Douyin without an app-store install. Published terms: WeChat pays 60% cash on in-app purchases plus 10% as ad credits and 50% cash on ad revenue; Douyin up to 90% of ad revenue in paid-acquisition scenes.
- Minimum guarantee保底
A floor on what the developer receives regardless of sales, paid as an advance or a guaranteed royalty. Rare in Western indie deals with Chinese publishers; licence fees are rarer still.
- Negative List负面清单
China’s list of sectors closed or restricted to foreign investment. Internet publishing is prohibited under the 2024 list, which is why a foreign studio cannot hold a game licence itself.
- Net revenue
Revenue after agreed deductions. Every contract defines it differently, so the definition, not the percentage, is the first thing to read in a term sheet. EightSix’s own fee is a share of China net revenue as defined in the service agreement.
- NPPA国家新闻出版署
The National Press and Publication Administration, the regulator that issues game licences and publishes the monthly approval lists.
- Perfect World完美世界
The Chinese publisher that operates Steam China with Valve. Also a major domestic publisher in its own right.
- Publisher-side
Experience gained inside a publisher rather than a studio: planning launches, buying media and reading the statements from the side that writes them. The experience the EightSix team brings.
- QQ groupQQ群
A chat group on Tencent’s QQ, the usual home for a game’s Chinese community and the place a studio can answer players before a complaint becomes a review.
- Recoupment回收
The publisher recovering money it spent (localisation, marketing, an advance) from revenue before the developer’s share is paid. Whether it recoups from the whole pool or from its own share, and whether the amount is capped, is negotiated.
- Region lock
Blocking a game from sale or play in a territory. In China the trigger is content rather than price: map labelling of disputed territories or other red-line content brings a lock, not a review.
- Regional pricing
Setting a different Steam price for each currency region. Valve’s suggested China price has sat at roughly 60% of the US price; Chinese players expect their region to be among the cheapest and react to being priced above it.
- Reversion
The clause that returns rights to the developer when a publisher fails to perform or the term ends. The exit a studio relies on if a partner underperforms, so it is negotiated before signature.
- Review score by language
Since August 2025 Steam shows a separate review score per language once a game has 2,000 reviews overall and 200 in that language. The gap between the Chinese and overall score is the most useful number on a store page.
- Signing fee
EightSix’s one-off fee, due only when a Chinese partner signs the game and credited in full against the revenue share: £5,000, or £10,000 including the launch review.
- Simplified Chinese简体中文
The written form used in mainland China, and the language Steam reports as the largest primary language on 2024 annual data (33.7%). Traditional Chinese is used in Taiwan, Hong Kong and Macau and is a separate localisation.
- Sincerity诚意
The quality Chinese reviewers most often praise or find missing. It means a willingness to listen, fix and compensate, not production values: a fast reply in Chinese is worth more than a polished trailer.
- Source Han Sans思源黑体
An open-source CJK typeface licensed for commercial use. A safe default for a Simplified Chinese build; commercial Chinese fonts can cost over USD 10,000 and the wrong font order substitutes Japanese glyphs for Chinese ones.
- Steam China蒸汽平台
The onshore Steam service Valve operates with Perfect World, where every game needs government approval held by a Chinese publisher. Not the same as Steam Global, and a Chinese translation of a store page does not put a game on it.
- Steam Global
The international Steam storefront, reachable from mainland China and where most Chinese Steam spending happens. The route most Western PC studios start with, under their own Steamworks account.
- Steamworks regional report
The report in Steamworks that breaks sales and wishlists down by country. It exists even though the public wishlist page hides it, and it is the first thing to pull when reading your own Chinese demand.
- TapTap
A Chinese mobile game store and community run by XD Inc that takes no revenue share and lives on advertising, with about 45 million monthly users. Its gate for a test-recruitment slot is a rating of 5.0 or more and 150,000 pre-registrations.
- Term
How long a publishing agreement runs. A China deal should have a defined term with reversion at the end, and the term of EightSix’s revenue share is tied to it.
- Territory
The countries a publishing agreement covers. A China deal should cover mainland China (and only with a reason, Hong Kong, Macau and Taiwan); a Chinese publisher asking for worldwide rights is asking for a different deal.
- WeChat微信
Tencent’s messaging and payments platform. For games it matters as the host of WeChat Mini Games and as the place publisher and creator conversations move to once a Bilibili message limit is reached.
- WeGame
Tencent’s PC game platform and the main domestic alternative to Steam China. Games on it need a licence; Monster Hunter: World was removed days after its 2018 launch despite approval.
- Wishlist skew
A larger share of a game’s Steam wishlists coming from China than its sales or page traffic would predict. One of the three signals (with Simplified Chinese reviews and localisation requests) that suggest a game is worth assessing for China.
- Withholding tax预提所得税
Tax deducted at source on royalties leaving China, typically 10%, plus 6% VAT withheld on the royalty. Tax certificates from the publisher let the developer credit the withholding against its own tax; the treaty position depends on the developer’s country.
- Xiaohongshu小红书
A lifestyle and recommendations platform with a mostly female, urban audience, increasingly used by small game studios for a specific audience rather than mass reach.
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