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Do I Need an ISBN Licence to Release My Game in China?

For a release inside mainland China, yes: Steam China, WeGame, the Chinese app stores and TapTap all require a game licence (版号, often called an ISBN), and only a licensed Chinese publisher can file for it. For your existing international Steam release, the storefront does not ask for one. What the licence is, who can get it, how long it takes and what it costs are all published or reported; this guide sets them out so you can tell a real route from a sales pitch.

Author
EightSix Games
Revised
Reading time
9 min read

In short

  • A Western studio cannot apply. A mainland publishing unit holding an online publishing service permit files, after your licence contract with it is registered with the National Copyright Administration.
  • The statutory review is 80 working days, but practitioners report 10 to 15 months end to end with one to three rounds of modification notices.
  • Imports are a small slice: 98, 110 and 95 approvals in 2023, 2024 and 2025, and 46 in the first nine months of 2026 against 1,525 domestic approvals.
  • Global Steam is the one large route that does not go through this process. It is not a licensed channel, and promotion or operations run inside China are a separate question.
  • EightSix does not obtain licences. We help you decide whether to aim for one and find the publisher who would file.
In this guide

01

What the licence is, and why it is called an ISBN

Every game operated commercially inside mainland China needs approval from the National Press and Publication Administration (NPPA). Games are regulated as online publications, so the approval takes the form of a publication number, which is why English-language coverage calls it an ISBN. Chinese practitioners call it the 版号 (banhao). Valve’s own documentation describes it plainly for Steam China: government approval is a prerequisite, and the Chinese publisher holds the number shown on the product page (Steamworks: Steam China).

The NPPA publishes monthly lists of approved games, separated into domestic and imported titles. Those lists name the publishing and operating entities for each game, which makes them the best public check on whether a publisher that claims to have filed imported games has actually done so (nppa.gov.cn).

02

Who can file, and what the application contains

The NPPA’s service guide for imported games sets the conditions on the applicant (NPPA service guide, October 2022, Chinese). The publishing unit must hold online publishing service qualification with an online-game scope; the copyright licence contract between the foreign rights holder and that publisher must already be registered with the National Copyright Administration; the operator must hold an ICP licence; and the game and the operator must comply with publication and minor-protection rules. Foreign investment in internet publishing is prohibited under the 2024 Negative List (China Briefing), which is why the structure is always a licence to a domestic company and never a Western studio’s own filing.

Practitioners describe three parties: the foreign rights holder (you), the publishing unit that submits and carries liability, and an operator that runs servers, user data and revenue, often the publisher or its partner (China Game Legal, February 2026). The first gate is therefore commercial, not regulatory: no signed and registered publisher contract, no filing.

The application itself, per the NPPA guide and practitioner reports, includes:

  • The registered copyright licence contract and proof of the game’s copyright in its home jurisdiction.
  • An overseas operating history and review report in the application form.
  • At least ten colour screenshots and a demo video of no less than ten minutes.
  • The full Chinese-language script plus a blocked-word list.
  • Three tiers of reviewer accounts and two sets of anti-addiction test accounts, with review builds or a download link.
  • An anti-addiction function description, and in practice proof of data hosting in mainland China and an ICP filing for the game’s website.

The publisher runs its own compliance review as a mock examination before submitting, so the publisher’s pre-review is the first real test the game faces.

03

How long it takes and how rare imports are

working days
80

Statutory review period from acceptance (NPPA)

months end to end
10 to 15

Practitioner reports, including one to three modification rounds (China Game Legal, 2026)

imports approved, Jan to Sep 2026
46

Against 1,525 domestic approvals (Sina Tech)

of 2026 approvals were imports
~3%

Approved in batches of three to eight a month

Approved games by year
YearTotal approvalsImportedSource
20231,07598Xinhua
20241,416110Xinhua
20251,77195Niko Partners
2026 (to September)1,57146Sina Tech
Total approvals have risen every year since the 2021 to 2022 freeze, while imports have stayed flat or fallen. The August 2021 to April 2022 freeze halted every application regardless of quality, which is why no one can quote a probability of approval.

Western games do appear in the import lists: 2025 reportedly included Path of Exile 2, Dave the Diver, Prince of Persia: The Lost Crown and Diablo IV. The useful signal for an indie is who files them. August 2026 imports went through mid-tier provincial publishing units as well as the giants, so the realistic publisher pool is wider than Tencent and NetEase (17173, August 2026, Chinese).

04

What it costs

Official NPPA fees are nil. The costs are the publisher’s service, the legal and notarisation work, and the content changes. One lawyer-authored guide estimates publisher service fees of ¥50,000 to ¥100,000 and legal and notarisation costs of ¥30,000 to ¥80,000, and names localisation and content modification as the largest and least predictable item (China Game Legal). AppInChina quotes six to twelve months for international games (AppInChina, May 2026). These are vendor figures: quote them as estimates, and ask any publisher which of them it carries.

Then there is the money coming back. Royalties paid to a UK studio suffer 10% withholding income tax and 6% VAT withheld by the Chinese payer (China Briefing). The licence agreement should say who bears the VAT and oblige the publisher to supply tax certificates so you can claim foreign tax credit. Confirm the treaty position with your accountant; do not rely on a reduced rate a partner quotes.

05

Which routes need the licence

RouteLicence required?Notes
Steam China (Perfect World)YesValve: government approval is a prerequisite. Roughly 368 approved games by December 2025
WeGame (Tencent)YesDomestic operated platform. Monster Hunter: World was pulled days after launch in 2018 over complaints, despite approval
iOS ChinaYes for paid and in-app-purchase gamesEnforced since July 2020; the December 2020 clear-out removed most unlicensed paid games. Do not rely on an exemption for free, ad-free games
Chinese Android storesYesPlus software copyright registration, ICP filing and store undertakings. Joint-operation revenue share commonly about 50%
TapTapYes for a monetised releaseUseful for community testing; confirm current listing rules per title
WeChat and Douyin mini-gamesIn-app-purchase games: treat as required. Ad-only: case by caseStill needs a Chinese entity or partner, platform filings and real-name integration
Global SteamNot for the storefrontThe one large route outside the process. Not a licensed channel; promotion and operations inside China are a separate question
Sources: Valve Steamworks documentation, PocketGamer.biz (Apple, July 2020), Engadget (December 2020), AppInChina (2026). Rules on mini-games and loot boxes are moving; check the date of anything you are told.

06

What reviewers ask studios to change

The binding law lists ten broad prohibited categories plus a minors clause. Almost everything a Western studio actually has to change is reviewer practice layered on top. Lawyers who file applications name the same recurring causes of modification notices (China Game Legal):

  • Blood, corpses and skulls, usually fixable at asset level.
  • In-game maps and place names, which are a red line rather than an edit.
  • English text left in the interface, and a Chinese script that does not match the build.
  • Missing loot box probability disclosure.
  • Missing minor-protection integration: real-name login with no guest bypass, play-time limits for minors (20:00 to 21:00 on Fridays, weekends and statutory holidays under the 2021 notice) and age-band spending caps (China Law Translate).
  • Political sensitivity and “misalignment with core values”, which is the judgement nobody can pre-screen.

The pattern across Western cases is consistent. Games that can be reworked at asset level get edited; games whose core is the problem (strategy maps, a China-as-villain plot) get blocked or pulled. Content added in later updates needs the same discipline as the launch build.

07

Ask the publisher for a written route

Before spending anything on a domestic release, ask the candidate to identify the publishing and operating entities, the platforms, the approval work and who is accountable for each step. A sales presentation saying “fully compliant” is not an answer to these questions:

  • Which entity signs, and does it or its operator hold the online publishing service permit and an ICP licence?
  • How many imported games has it filed in the last two years, and which? Check the NPPA lists.
  • Which version of the game would be submitted, and what changes does it anticipate?
  • What documents, rights and technical materials would we need to provide, and by when?
  • Who pays for preparation, testing, revisions and ongoing updates, and is any of it recoupable from our revenue?
  • What happens to the agreement, the rights and any spending if approval is delayed or refused?
  • Which activities can begin before approval, and what supports that conclusion?
  • Who bears the 6% VAT, and will you supply tax certificates for foreign tax credit?

Ask for the source and date behind any regulatory assurance. Then keep the timeline and budget conditional: separate preparation, application, review, revisions and platform release in the plan, and authorise each stage on its own. Our guide to choosing a China publishing partner covers the rest of the comparison.

08

What EightSix does, and does not do

EightSix does not issue approvals, submit licence applications or predict whether a game will pass. Nobody outside the reviewer and the publisher can price a probability of approval, and we will not pretend otherwise. What we do is assess whether a licensed route is worth aiming for at all, find and vet the Chinese publisher who would file, and help you negotiate a contract in which the filing work, costs and the consequences of refusal are written down.

If a proposal depends on a particular interpretation of Chinese publishing rules, obtain a current, game-specific review from counsel qualified for that jurisdiction before relying on it. Give them the proposed activities and the contract, not only the question “is Steam allowed”. That review should help you decide whether to proceed, revise the scope or stop.

Q

Common questions

Can my studio apply for a Chinese game licence directly?
No. The NPPA’s service guide requires the applicant to be a domestic publishing unit holding an online publishing service permit, and foreign investment in internet publishing is prohibited under China’s Negative List. You license the game to a Chinese publisher, the contract is registered with the National Copyright Administration, and the publisher files.
How many foreign games get approved each year?
Roughly a hundred: 98 in 2023, 110 in 2024 and 95 in 2025, against total approvals of 1,075, 1,416 and 1,771. In the first nine months of 2026, 46 imported games were approved against 1,525 domestic titles, in monthly batches of three to eight.
Do I need a licence to sell on global Steam?
The global storefront does not ask for one, and Chinese players buy there in large numbers. That is different from saying any activity inside China is permitted: the NPPA’s rules on the domestic operation and promotion of overseas online games exist, so a partner’s proposed local promotion needs its own assessment.
What does a licence cost?
Official fees are nil. A lawyer-authored 2026 guide estimates publisher service fees of ¥50,000 to ¥100,000 plus legal and notarisation costs of ¥30,000 to ¥80,000, with localisation and content changes the largest variable. Those are vendor estimates; ask the publisher which costs it carries and which it recoups from your revenue.

S

Sources

Figures and rules in this guide come from the following. Where a figure is a practitioner estimate rather than a published rule, the text says so.

  1. NPPA, service guide for publishing imported online games (Chinese), October 2022
  2. NPPA, notice on the administration of online games (Chinese), October 2009
  3. NPPA, approval lists
  4. Valve, Steam China documentation (Steamworks)
  5. China Game Legal, game licence application guide, February 2026
  6. AppInChina, the complete guide to China’s game publishing ISBN, May 2026
  7. China Briefing, foreign investment Negative List guide
  8. China Briefing, withholding tax in China
  9. Xinhua, China approved 1,416 games in 2024, December 2024
  10. Niko Partners, NPPA approved 1,771 games in 2025, January 2026
  11. Sina Tech, approvals January to September 2026 (Chinese), October 2026
  12. 17173, August 2026 approvals (Chinese), August 2026
  13. China Law Translate, NPPA notice on minors and online games, August 2021
  14. PocketGamer.biz, Apple enforces approval numbers in China, July 2020
  15. Engadget, Apple removes unlicensed games from the China App Store, December 2020
  16. GameRevolution, Monster Hunter: World removed from WeGame, August 2018
  17. Mighil, Steam in China: key facts explained, May 2026