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China market entry via Steam Global

Reach China's Steam players without building a China team

We find your game the right Chinese co-publisher, negotiate the terms, and hold the publisher to them after launch. You keep your IP, stay on Steam Global and approve every step.

No upfront costA vetted shortlistIP stays yoursSteam Global focusStay on Steam
No.1

Simplified Chinese on Steam

Has topped Steam's own language survey

20+

Chinese co-publishers

In our working network, across the genres that travel to China on Steam

0

Upfront cost to you

Success-based: nothing is due until a Chinese partner signs

Why a co-publisher

China's market rewards
local expertise.

A great game is not enough on its own. Chinese players discover games on Bilibili, Douyin and TapTap, not on the Steam front page. A co-publisher brings the platform relationships, the community and the localisation that decide whether your game finds its audience or goes unnoticed.

EightSix finds you the right co-publisher, negotiates terms both sides can hold to, and keeps the partnership to them after launch.

Localised marketing on Bilibili, Douyin, TapTap and WeChat
Community management on QQ and WeChat
A localised Steam page and a launch sequenced against the sales calendar

Revenue split

every clause negotiated on your behalf

Negotiated

Upfront cost to you

co-publisher funds localisation and marketing

0

Release route

Local activities assessed separately

Steam Global

IP ownership

written into the contract

Yours

Scope of work

What EightSix delivers

Your advocate and deal architect: from first publisher conversation to ongoing revenue monitoring.

01

Publisher matching

We shortlist three to five Chinese co-publishers with a real record in your genre, with our notes on what each has shipped, what they spent marketing it and whether they delivered. You review the shortlist and choose who to meet.

A vetted shortlist, never a single take-it-or-leave-it option.

02

Deal negotiation

We negotiate every clause on your behalf: revenue share, marketing spend commitments, recoupment thresholds, reversion and reporting obligations. We explain what each term will mean for you in one sentence. You approve the final terms before anything is signed.

Agreement terms that protect your IP and your earnings.

03

Marketing and localisation oversight

Your co-publisher funds and runs the Simplified Chinese localisation and the campaign on Bilibili, Douyin, TapTap and WeChat. We review the plan against the contract, check the localisation quality, and bring every asset to you before it goes live.

The marketing plan you signed off is the plan that runs.

04

Revenue verification

Every revenue statement is reconciled against the contract before you see it: share, deductions, recoupment and payment timing. Anything that does not add up goes back to the publisher, and what matters reaches you as a monthly summary in plain English.

You always know exactly where things stand.

Success-based: nothing is due until a Chinese partner signs your game. No retainer, no upfront fee.

Game fit

Is your game a good fit?

Chinese PC players on Steam have broad tastes, but some genres have stronger publisher infrastructure than others. You get an honest read in your free assessment.

Best fit
Good fit
Harder to place

Indie and mid-core PC

Best fit

Strong appetite among Chinese Steam players for polished indie titles. Genre-bending and narrative-driven games travel on word of mouth, and Bilibili does the rest.

Action / RPG / Strategy

Best fit

Historically the strongest genres with Chinese Steam players. Deep mechanics and replayability drive high retention and community growth on platforms like Bilibili.

Survival and sandbox

Good fit

Open-world and survival mechanics resonate well. Co-publishers in this space have established communities and influencer networks ready to activate.

Simulation and management

Good fit

A growing segment with an engaged Chinese player base on Steam. Localisation complexity is moderate and co-publishers increasingly have experience here.

Large live-service titles

Harder to place

Ongoing live ops, in-game events and Chinese platform compliance need a publisher willing to commit for years, not a launch window. Placeable, but the shortlist is shorter and the terms need more work.

What to know

Two things developers ask before signing

Here is exactly how both work. No vague reassurances.

IP protection

You retain full ownership throughout. The co-publishing agreement scopes exactly what the publisher can do (localisation, marketing and the Steam Global launch), with no IP assignment and explicit reversion clauses.

EightSix reviews every contract term before you see it, explains what each one does, and makes sure the agreement you sign says what you think it says.

IP protection built into every agreement

Publisher accountability

Once the deal is signed, localisation, marketing and community are the publisher's work, and the contract says exactly what that work is. Your time after sign-off goes on approvals, not operations.

EightSix tracks the marketing commitments and the revenue reporting, and takes up anything that needs resolving. You have one point of contact throughout.

One point of contact throughout

Before you ask

Questions we get from every developer

Direct answers. If yours is not here, it will be covered in your free assessment.

Free assessment: no obligation

Find out what your game could earn in China.

Send your Steam page. Within 24 hours on working days you get an honest read of your game's China demand, the publisher types that fit, and a realistic revenue share range. No pitch, no obligation.

Get your free assessment
No upfront costKeep your IPStay on SteamNo obligation