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How to Measure Chinese Demand for Your Steam Game

You can measure Chinese demand for a Steam game from data you already have: the Steamworks regional report for sales and wishlists by country, the share and content of your Simplified Chinese reviews, the language-specific review score Steam shows once you have 2,000 reviews overall and 200 in Chinese, and how comparable titles in your genre performed. This guide walks through each source, what it does and does not tell you, and how to turn the numbers into a decision about localisation, pricing and whether to look for a Chinese partner.

Author
EightSix Games
Revised
Reading time
7 min read

In short

  • Pull the Steamworks regional report first: it breaks sales and wishlists down by country even though the public wishlist page hides it.
  • Count Simplified Chinese reviews as a share of all reviews and read them by theme. Language shows interest in language support, not where the buyer was; keep the two side by side.
  • Once you have 2,000 reviews and 200 in Chinese, the Chinese review score is the most useful number on your page. Read the gap against comparable games, because Chinese scores run lower across the board.
  • Published cases run from 4.6% to 64% of players from China on the same storefront; genre fit and existing demand predict your share better than localisation does.
  • A game with Chinese reviews at 10% or more of the total on an English-only build has demand worth acting on. Below that, localise the store page and watch.
In this guide

01

The three signals

Three things say Chinese players already want a game: Simplified Chinese reviews arriving on a build with no Chinese support, a larger share of wishlists from China than sales or page traffic would predict, and players asking for the language in reviews and discussions. Any one of them is worth a look. All three on an unlocalised game is the clearest signal a studio gets before it has spent anything.

of Steam users set Simplified Chinese
33.7%

Largest primary language on 2024 annual data (Valve, GDC 2025)

of reviews on recent releases are in Simplified Chinese
8.4%

Across 495 games from outside China (China Steam Signals)

China share of players, published cases
4.6% to 64%

Restrats to Escape from Duckov

The spread in the published cases is the point. Balatro and Abiotic Factor sit around 20% of players from China on their publisher’s figures; Gods vs Horrors reached 45% of players but 27% of revenue; Restrats got 4.6% of copies despite full localisation. Your genre, your price and the demand you can already see predict your number better than any market statistic does.

02

The Steamworks regional report

Steamworks reports sales, revenue, refunds and wishlist additions by country. The public wishlist page shows a total; the regional breakdown is in the sales and wishlist reports inside Steamworks (wishlist documentation). Pull the last 90 days and the lifetime figures for China, and set them against your top five countries.

What to pull, and what each number means
ReportLook atIt tells you
Wishlist additions by countryChina as a share of additions, lifetime and last 90 daysInterest before purchase. A China share of wishlists above its share of sales is the classic sign of players waiting for a price or a language
Units and revenue by countryChina units against China revenueRegional pricing and refunds make China a smaller share of revenue than of units; the gap is your pricing question
Refunds by countryChina refund rate against the global rateOne indie launch saw 25% in China against 10% elsewhere; high refunds with high units usually mean a localisation or performance problem, not a demand problem
Traffic sources with UTMVisits from Heybox, Bilibili and Chinese sitesWhere Chinese players find the page, which is where a campaign should go (Steam UTM analytics)
Steam’s regional data counts the account’s store region, not the language. Players in China on a non-Chinese store region do not appear in the China row.

03

Reading the Chinese reviews

Count Simplified Chinese reviews as a share of all reviews, then read them. Group them by what players actually discuss: translation, performance and connectivity, controls, difficulty, length, story and value. Keep the positive reasons to buy alongside the problems to fix; a publisher brief needs both. A review in Chinese shows interest in Chinese-language support, not the buyer’s location, so keep the review share and the regional report side by side with the date ranges recorded.

What Chinese reviewers tend to praise and penalise, by genre, is in what Chinese players want.

04

The Chinese review score

Since August 2025 Steam shows a separate review score per language once a game has 2,000 reviews overall and 200 in that language (Valve via GamingOnLinux). If you have one, the gap between your Chinese score and your overall score is the single most useful number on the page. Read it against comparable titles rather than against your English score, because Chinese scores run lower across the board.

A gap wider than the median for your genre points at something specific: translation register, a balance change, price, performance on the hardware Chinese players use, or a public remark players took badly. The recurring triggers and the responses that worked are in the marketing guide.

05

Comparable titles

Pick games close to yours in genre, price, release stage and scope. For each, note the Simplified Chinese review share, the Chinese score against the overall score where Steam shows it, which features Chinese reviewers praise, what frustrates them and where they say they found the game. Record why each comparison is relevant before drawing a conclusion from it; an active Chinese community around a comparable title is a reason to investigate, not a forecast.

  1. Build a list of five to ten

    Same genre and price band, released in the last two years, with at least a few hundred reviews. The China Steam Signals index ranks recent releases by Chinese review share and is a quick way to find the ones in your genre.

  2. Read their Chinese reviews, not just the score

    What a genre’s Chinese players reward (depth, co-op, balance, value) and penalise (forced PvP, short length, a translation in the wrong register) shows up in the reviews of the comparable titles before it shows up in yours.

  3. Note the pricing

    Chinese players expect their region to be among the cheapest and judge against local norms: under CNY 100 for indies. A comparable title priced well above the norm with a low Chinese score is telling you something about price, not about demand.

06

Turning it into a decision

The point of the exercise is a decision about three things: whether to localise and how much, how to price China, and whether a Chinese partner would add more than its share costs. Set the numbers out on one page and answer each in turn.

  • Chinese reviews as a share of the total, and the top three themes in them.
  • China share of wishlists against China share of units and of revenue, last 90 days and lifetime.
  • China refund rate against the global rate.
  • Your Chinese review score and the gap to overall, if Steam shows one, against two comparable titles.
  • Where Chinese traffic comes from, if you have UTM data.
  • Three to five comparable titles with their Chinese review share and what their Chinese reviews say.

That page is most of what a free EightSix assessment produces, with our read of the likely route and the questions to resolve before approaching publishers. The sample assessment shows the format on a fictional game.

07

What the numbers do not tell you

Steam’s data describes players who already found the game. It says nothing about the players a Heybox page or a Bilibili creator would have reached, which is the demand a partner is selling. Language is not location. A low Chinese share on an unlocalised game may be a language problem rather than a demand problem, and a high share on a localised game may be a price. And one month’s figures around a Steam sale or Spring Festival, when the monthly count of Chinese Steam users roughly doubles, are not a baseline. Record the date range with every number and compare like with like.

Q

Common questions

How do I know how many of my Steam players are in China?
Pull the Steamworks sales and wishlist reports by country; the public wishlist page hides the regional breakdown but Steamworks has it. Count Simplified Chinese reviews as a share of the total alongside it, remembering that language shows interest in Chinese support, not where the buyer was.
What share of Chinese reviews means real demand?
On an English-only build, 10% or more of reviews in Simplified Chinese is demand worth acting on, and 20% with a matching wishlist skew is enough to assess a Chinese partner. Those are our working thresholds. Published cases run from 4.6% to 64% of players from China on the same storefront.
Why does Steam show a separate Chinese review score for some games?
Since August 2025 Steam shows a review score per language once a game has 2,000 reviews overall and 200 in that language. The gap between the Chinese and overall score is the most useful number on a store page, read against comparable games because Chinese scores run lower across the board.
Can Chinese players buy my game on Steam without a Chinese version?
Yes. Players in mainland China use the international Steam storefront under your own Steamworks account, and many buy English-only games. Simplified Chinese reviews on an unlocalised build are the clearest sign that they already are.

S

Sources

Figures and rules in this guide come from the following. Where a figure is a practitioner estimate rather than a published rule, the text says so.

  1. Steamworks documentation, wishlists, checked October 2026
  2. Steamworks documentation, UTM analytics, checked October 2026
  3. Steamworks documentation, user reviews, checked October 2026
  4. Valve, language-specific review scores, via GamingOnLinux, August 2025
  5. Valve, language statistics presented at GDC, via Mighil, March 2025
  6. Gods vs Horrors post-mortem, r/gamedev, September 2025
  7. GameLook, Playstack on Balatro and Abiotic Factor, August 2026
  8. 游戏陀螺, Escape from Duckov, October 2025
  9. GameDiscoverCo, Steam refunds survey, February 2025
  10. China Steam Signals, EightSix Games, monthly